Reviews
Examines how [video game] technologies have affected the training and actual fighting of U.S. marines... Pettegrew’s book is filled with interesting and thought-provoking material.
This book does two things: it addresses a worthwhile subject, and it makes us think.
A bold, complex, wonderfully written book with a revolutionary thesis: that technologies of seeing and the outlook of marines combine to form a 'projection of force' beyond the traditional meaning of the concept. Provocative and original.
An intriguing book that will spark productive discussions in the classroom and beyond. Pettegrew's compelling account draws shocking and persuasive connections between videogames, optical technologies, and institutionalized violence.
Book Details
Preface
Acknowledgments
Introduction. Force Projection and the Marine Eye for Battle
1. Shock and Awe and Air Power
Network-Centric Warfare, Sensors, and Total Situational Awareness
Achieving Rapid
Preface
Acknowledgments
Introduction. Force Projection and the Marine Eye for Battle
1. Shock and Awe and Air Power
Network-Centric Warfare, Sensors, and Total Situational Awareness
Achieving Rapid Dominance in Iraq
Kill Boxes, LITENING Pods, and the Third Marine Aircraft Wing
"Keep Your Eyes Out," Fair Fighting, and Memories of Killing
2. Of War Porn and Pleasure in Killing
Pornography Is the Theory, and Killing the Practice
Classic Hollywood Combat Films
Marine Moto on YouTube
The Iraq War on Television
3. Fallujah, First to Fight, and Ludology
Ender's Game and the Rise of Simulation in Military Training, 1995–2005
From Combat Films to Video Games
The Value Added to Military Training
Fighting in the Digitized Streets of Beirut
4. Counterinsurgency and "Turning Off the Killing Switch"
Empathy, General Mattis, and the Profound Paradox of Marine Humanitarianism
Haditha, Acute Stress, and the Excesses of Occupying Force
USMC Literary Culture and Warrior Ethos
"Which Way Would You Run?"
5. Posthuman Warfighting
Marines in Science Fiction and in Space
The Postmasculinist Marines and New Optics of Combat
The Gladiator Robot and the Critique of Remote Warfare
6. Synthetic Visions of War
Biopolitics and the Costs of War
Digital Culture and the Computational Marine
Subjectivity Lives and Dies
Notes
Essay on Primary Sources
Index