Reviews
The revised structure of this second edition helps us navigate the various stops on the tour of virtual narratives on which Ryan energetically and lucidly leads us. As with the first edition, this should be vital reading for anyone interested in fiction and technology, and the technologies of fiction.
A major achievement of great value to students of literature, the new media, and art and aesthetics in general. Its richness of detail and comprehensiveness of overall design make it an object of immersive reading, a challenge for intellectual interaction, and last but not least, a source of pleasure for the mind.
A study of breathtaking depth and scope and, like all the very best academic books, it has some of the attributes of a good novel: it is elegantly written; it is enthralling; and it leaves the reader buzzing with new and exciting ideas. It is essential reading for anyone with an interest in virtual reality, and a rich source of information, inspiration, and insight for a wider readership concerned with the relations between fictions, technologies, and their users.
Ryan's book fosters critical thought and debate, and it does so without being overly provocative or deliberately vague... [Ryan] creates a virtual reality for us to explore and take delight in.
What intrigued me the most was Ryan's description of the emotional aspect of immersion which entails the contemplation of purely imaginary states of affairs as an evolutionary asset that works towards the preservation of the species.
Perhaps the most detailed and thorough study to date.
Book Details
List of Figures and Tables
Preface
Introduction
Part I
1. The Two (and Thousand) Faces of the Virtual
2. Virtual Reality as Dream and as Technology
Part II
3. The Text as World
4. Varieties of Immersion
Part
List of Figures and Tables
Preface
Introduction
Part I
1. The Two (and Thousand) Faces of the Virtual
2. Virtual Reality as Dream and as Technology
Part II
3. The Text as World
4. Varieties of Immersion
Part III
5. The Text as World versus the Text as Game
6. Texts without Worlds
7. The Many Forms of Interactivity
8. Hypertext
Part IV
9. Participatory Interactivity from Life Situations to Drama
10. Chasing the Dream of the Immersive, Interactive Narrative
Conclusion
Notes
Works Cited
Index