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Replayed

Essential Writings on Software Preservation and Game Histories

Henry Lowood
edited by Raiford Guins

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A leading voice in technology studies shares a collection of essential essays on the preservation of software and history of games.

Since the early 2000s, Henry E. Lowood has led or had a key role in numerous initiatives devoted to the preservation and documentation of virtual worlds, digital games, and interactive simulations, establishing himself as a major scholar in the field of game studies. His voluminous writings have tackled subject matter spanning the history of game design and development, military simulation, table-top games, machinima, e-sports, wargaming, and historical software…

A leading voice in technology studies shares a collection of essential essays on the preservation of software and history of games.

Since the early 2000s, Henry E. Lowood has led or had a key role in numerous initiatives devoted to the preservation and documentation of virtual worlds, digital games, and interactive simulations, establishing himself as a major scholar in the field of game studies. His voluminous writings have tackled subject matter spanning the history of game design and development, military simulation, table-top games, machinima, e-sports, wargaming, and historical software archives and collection development. Replayed consolidates Lowood's far-flung and significant publications on these subjects into a single volume.

Lowood offers important historical contexts for digital and analog game objects and their implications for both documentation and preservation. Replayed is divided into three sections focused on archives, documentation, and the preservation of historical software, game histories and historiography, and future directions. The volume includes two previously unpublished essays, along with Lowood's reflective section introductions that provide a contemporary take on his previously published works. Rounding out the book are a foreword by Matthew G. Kirschenbaum detailing Lowood's sustained commitment to games, an introduction by editor Raiford Guins sharing Lowood's scholarly and curatorial pursuits, and an extensive interview with Lowood on his personal and professional background conducted by T. L. Taylor.

For those interested in the history of technology, game studies, libraries, archives, and museums, Replayed presents the opportunity to read Lowood's works—writing that remains timely, skillfully executed, and rigorously researched—as a major project chronicling the history of games and forecasting the opportunities and challenges faced by future game historians.

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Replayed

Henry Lowood
edited by Raiford Guins

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Reviews

Replayed represents the invaluable compilation of Henry Lowood's important work on game studies and the preservation of games software over the past two decades. Lowood was innovative in collecting, researching, and teaching on computer and video games, and his body of scholarship at the intersection of the historical study and the archival curation of games is unequalled in the United States and worldwide.

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Book Details

Release Date
Publication Date
Status
Preorder
Trim Size
6
x
9
Pages
352
ISBN
9781421445946
Illustration Description
37 b&w photos, 1 b&w illus
Table of Contents

Acknowledgements
Foreword: The Hard Work of Henry Lowood, by Matthew G. Kirschenbaum
Editor's Introduction: Henry's Many Hats, by Raiford Guins
Part I: Archives, Documentation, and the Preservation of

Acknowledgements
Foreword: The Hard Work of Henry Lowood, by Matthew G. Kirschenbaum
Editor's Introduction: Henry's Many Hats, by Raiford Guins
Part I: Archives, Documentation, and the Preservation of Historical Software
Introduction to Part I
1. The Hard Work of Software History
2. Shall We Play a Game: Thoughts on the Computer Game Archive of the Future
3. Video Capture: Machinima, Documentation, and the History of Virtual Worlds
4. It Is What It Is, Not What It Was
5. Screen Capture and Replay: Documenting Gameplay as Performance
6. Software Archives and Software Libraries
Part II: Game Histories and Historiography
Introduction Part II
7. Game Studies Now, History of Science Then
8. Video Games in Computer Space: The Complex History of Pong
9. Game Engines and Game History
10. Putting A Stamp On Games - Wargames, Players, & PBM
11. Game Counter
12. War Engines: Wargames as Systems from the Tabletop to the Computer
Part III: Further Directions: Sports Games and eSports
Introduction to Part III
13. "Beyond the Game": The Olympic Ideal and Competitive e-Sports
Part IV: Interview with Henry Lowood
Interview with Henry Lowood conducted by T.L. Taylor
Notes
Index

Author Bios
Featured Contributor

Henry Lowood

Henry E. Lowood (STANFORD, CA) is the Harold C. Hohbach Curator, History of Science and Technology Collections, and Curator, Film and Media Collections at Stanford University Libraries. He is a founding editor of ROMchip: A Journal of Game Histories and coeditor of the Game Histories book series with MIT Press. He is the coeditor of The Machinima Reader, Debugging Game History: A Critical Lexicon...
Featured Contributor

Raiford Guins

Raiford Guins (BLOOMINGTON, IN) is a professor and chair of cinema and media studies in the Media School at Indiana University, Bloomington. He is the author of Game After: A Cultural Study of Video Game After Life and Atari Design: Impressions on Coin-Operated Video Game Machines.