Back to Results
Cover image of Replayed
Cover image of Replayed
Share this Title:

Replayed

Essential Writings on Software Preservation and Game Histories

Henry Lowood
edited by Raiford Guins
with a foreword by Matthew G. Kirschenbaum and an interview by T. L. Taylor

Publication Date
Binding Type

A leading voice in technology studies shares a collection of essential essays on the preservation of software and history of games.

Since the early 2000s, Henry Lowood has led or had a key role in numerous initiatives devoted to the preservation and documentation of virtual worlds, digital games, and interactive simulations, establishing himself as a major scholar in the field of game studies. His voluminous writings have tackled subject matter spanning the history of game design and development, military simulation, table-top games, machinima, e-sports, wargaming, and historical software...

A leading voice in technology studies shares a collection of essential essays on the preservation of software and history of games.

Since the early 2000s, Henry Lowood has led or had a key role in numerous initiatives devoted to the preservation and documentation of virtual worlds, digital games, and interactive simulations, establishing himself as a major scholar in the field of game studies. His voluminous writings have tackled subject matter spanning the history of game design and development, military simulation, table-top games, machinima, e-sports, wargaming, and historical software archives and collection development. Replayed consolidates Lowood's far-flung and significant publications on these subjects into a single volume.

Reviews

Reviews

Replayed is a valuable resource... I read the book and wished such a resource had been available when I first dipped my toes into game preservation and game history.

Replayed represents the invaluable compilation of Henry Lowood's important work on game studies and the preservation of games software over the past two decades. Lowood was innovative in collecting, researching, and teaching on computer and video games, and his body of scholarship at the intersection of the historical study and the archival curation of games is unequalled in the United States and worldwide.

Henry Lowood, a longtime leader in the twin fields of digital preservation and game history, writes clearly, thoughtfully, and incisively. Anyone interested in these subjects will read this book with profit and pleasure.

A journey through one man's scholarly life dedicated to the history and preservation of the most elusive of concepts, the Game. Any skeptic about the importance, labor, and cultural meaning of games will emerge from this book transformed.

Replayed masterfully documents not only Lowood's career and scholarship, but the gestation and development of the software and game history and preservation fields. This is truly a landmark collection.

About

Book Details

Publication Date
Status
Available
Trim Size
6
x
9
Pages
376
ISBN
9781421445946
Illustration Description
37 b&w photos, 1 b&w illus
Table of Contents

Acknowledgements
Foreword: The Hard Work of Henry Lowood, by Matthew G. Kirschenbaum
Editor's Introduction: Henry's Many Hats, by Raiford Guins
Part I: Archives, Documentation, and the Preservation of

Acknowledgements
Foreword: The Hard Work of Henry Lowood, by Matthew G. Kirschenbaum
Editor's Introduction: Henry's Many Hats, by Raiford Guins
Part I: Archives, Documentation, and the Preservation of Historical Software
Introduction to Part I
1. The Hard Work of Software History
2. Shall We Play a Game: Thoughts on the Computer Game Archive of the Future
3. Video Capture: Machinima, Documentation, and the History of Virtual Worlds
4. It Is What It Is, Not What It Was
5. Screen Capture and Replay: Documenting Gameplay as Performance
6. Software Archives and Software Libraries
Part II: Game Histories and Historiography
Introduction Part II
7. Game Studies Now, History of Science Then
8. Video Games in Computer Space: The Complex History of Pong
9. Game Engines and Game History
10. Putting A Stamp On Games - Wargames, Players, & PBM
11. Game Counter
12. War Engines: Wargames as Systems from the Tabletop to the Computer
Part III: Further Directions: Sports Games and eSports
Introduction to Part III
13. "Beyond the Game": The Olympic Ideal and Competitive e-Sports
Part IV: Interview with Henry Lowood
Interview with Henry Lowood conducted by T.L. Taylor
Notes
Index

Author Bios
Featured Contributor

Henry Lowood

Henry E. Lowood is the Harold C. Hohbach Curator of the History of Science and Technology Collections and the Curator of the Film and Media Collections at Stanford University Libraries.
Featured Contributor

Raiford Guins

Raiford Guins is a professor and the director of cinema and media studies in the Media School at Indiana University Bloomington.