Reviews
Replayed is a valuable resource... I read the book and wished such a resource had been available when I first dipped my toes into game preservation and game history.
Replayed represents the invaluable compilation of Henry Lowood's important work on game studies and the preservation of games software over the past two decades. Lowood was innovative in collecting, researching, and teaching on computer and video games, and his body of scholarship at the intersection of the historical study and the archival curation of games is unequalled in the United States and worldwide.
Henry Lowood, a longtime leader in the twin fields of digital preservation and game history, writes clearly, thoughtfully, and incisively. Anyone interested in these subjects will read this book with profit and pleasure.
A journey through one man's scholarly life dedicated to the history and preservation of the most elusive of concepts, the Game. Any skeptic about the importance, labor, and cultural meaning of games will emerge from this book transformed.
Replayed masterfully documents not only Lowood's career and scholarship, but the gestation and development of the software and game history and preservation fields. This is truly a landmark collection.
Book Details
Acknowledgements
Foreword: The Hard Work of Henry Lowood, by Matthew G. Kirschenbaum
Editor's Introduction: Henry's Many Hats, by Raiford Guins
Part I: Archives, Documentation, and the Preservation of
Acknowledgements
Foreword: The Hard Work of Henry Lowood, by Matthew G. Kirschenbaum
Editor's Introduction: Henry's Many Hats, by Raiford Guins
Part I: Archives, Documentation, and the Preservation of Historical Software
Introduction to Part I
1. The Hard Work of Software History
2. Shall We Play a Game: Thoughts on the Computer Game Archive of the Future
3. Video Capture: Machinima, Documentation, and the History of Virtual Worlds
4. It Is What It Is, Not What It Was
5. Screen Capture and Replay: Documenting Gameplay as Performance
6. Software Archives and Software Libraries
Part II: Game Histories and Historiography
Introduction Part II
7. Game Studies Now, History of Science Then
8. Video Games in Computer Space: The Complex History of Pong
9. Game Engines and Game History
10. Putting A Stamp On Games - Wargames, Players, & PBM
11. Game Counter
12. War Engines: Wargames as Systems from the Tabletop to the Computer
Part III: Further Directions: Sports Games and eSports
Introduction to Part III
13. "Beyond the Game": The Olympic Ideal and Competitive e-Sports
Part IV: Interview with Henry Lowood
Interview with Henry Lowood conducted by T.L. Taylor
Notes
Index